Detect Poison (Spell)
{{Spell
| name=Detect Poison
| school=Divination
| lvl= Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0
| comp= V, S
| casttime= 1 standard action
| range= Close (25 ft. + 5 ft./2 levels)
| tsea=at
| subj= One creature, one object, or a 5-ft. cube
| dur= Instantaneous
| save= None
| sr= No
}}
You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Category:Cleric Category:Druid Category:Paladin Category:Ranger Category:Sorcerer/Wizard Category:Divination Category:Detect Spell